Package-level declarations

Types

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Functions

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Provides active states as Flow

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suspend fun createStateMachine(scope: CoroutineScope, name: String? = null, childMode: ChildMode = ChildMode.EXCLUSIVE, start: Boolean = true, creationArguments: StateMachine.CreationArguments = StateMachine.CreationArguments(), init: suspend BuildingStateMachine.() -> Unit): StateMachine

Suspendable analog of createStdLibStateMachine function, with Kotlin Coroutines support. This is preferred function. Use this one especially if you are going to use Kotlin Coroutines library from KStateMachine callbacks.

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fun createStateMachineBlocking(scope: CoroutineScope, name: String? = null, childMode: ChildMode = ChildMode.EXCLUSIVE, start: Boolean = true, creationArguments: StateMachine.CreationArguments = StateMachine.CreationArguments(), init: suspend BuildingStateMachine.() -> Unit): StateMachine

Blocking createStateMachine alternative

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fun StateMachine.processEventByAsync(event: Event, argument: Any? = null, coroutineContext: CoroutineContext = EmptyCoroutineContext, coroutineStart: CoroutineStart = CoroutineStart.DEFAULT): Deferred<ProcessingResult>

Processes event in async fashion (using async() to start new coroutine) and returns result as Deferred.

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fun StateMachine.processEventByLaunch(event: Event, argument: Any? = null, coroutineContext: CoroutineContext = EmptyCoroutineContext, coroutineStart: CoroutineStart = CoroutineStart.DEFAULT)

Processes event in async fashion (using launch() to start new coroutine).

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fun StateMachine.stateMachineNotificationFlow(replay: Int = 0, extraBufferCapacity: Int = 0, onBufferOverflow: BufferOverflow = BufferOverflow.SUSPEND): SharedFlow<StateMachineNotification>